Your game is finally starting to take a shape, which of course makes you very happy because it means you will hit the release day pretty soon. But how can you be sure whether your product is ready to be published? Watch out, because it’s really easy to make a false assumption and it may cost your game all the popularity it could get!
We’re happy to present you a new list of features in this May update…
PatchKit is growing strong. Here’s a list of features that was introduced recently.
Since you’re a game developer or maybe a game publisher, you know you have to make a decision about the distribution method of your game. Most probably you’re thinking about using a CDN. Even if you’re not aware of it, many game distribution platforms like Steam are using a 3rd party CDN to distribute their games.
PatchKit is not meant to be a marketplace. Instead, we’re focusing to provide a high quality CDN with games in mind. Is here a difference between this approach and making a general purpose CDN? Yes, and this is a big one!
Because you need a way to distribute your game with freedom, and we’ve got one!
The process of video game distribution could be sometimes very difficult and complex. It can take a lot of time, which could actually be spent on either development or any other activity. In PatchKit we fully understand this issue and we have a solution for that.
PatchKit has gotten a new look!
If you’ve gotten used to PatchKit.net’s ugly web page, you may get a little confused if you decided to visit our service lately. Yeah, we’ve got a new look!
It’s not an easy way to build Content Distribution Network that will stay online and responsive at all times. We’d like to share some tricks behind PatchKit development on that topic.
We are looking for those who want to participate in PatchKit beta.